This workshop is an exploration into projection warping with a focus on fulldome projection mapping. This session will benefit individuals with an interest in domes, projection, pixels, and immersive content playback. Time will be dedicated to understanding, designing, developing, and implementing usable fulldome mapping tools that will broaden participants’ horizons in terms of what can and cannot be done in the projection mapping world. Why pay for expensive software when you can do it yourself?
The first half of the day will explore the implementation of a 3D scene pre-visualization and the methods required to capture a dome correctly in order to to allow us to project back into one. The second half of the day will focus on re-projecting the captured content and manipulating the projected image to create the perfect mapped dome. By the end of this workshop users will have hands-on experience with from-scratch projection mapping skills, pixel mapping, manipulation tools and will hopefully come away with one mapped dome!