Authoring large projects in TouchDesigner is an exciting task. It's often easy to get your first project off the ground, but as you complete more projects creators can start to find repetition in their work. Users of TouchDesigner can start to lose precious time by setting up the same things over and over again. Hopefully creators are learning lessons along the way about efficient methods and certain approaches that they prefer but how do you improve your workflow once you have a handle on the basics? What are some essential principles to hold onto? What are some best practices to keep in mind? How might we avoid creating the same pieces over and over again and make more time for the fun stuff - the art making and the creative work?
In this session instructors Matthew Ragan and Zoe Sandoval will describe TouchDesigner best practices and will leave participants with principles for efficient and reusable structures to use in their future projects.